Warehouse Games
About the Jomboy Media Warehouse Games and how Michi-chan Sports will approach our reporting of their outcome-based events.
Jomboy Media, founded by Jimmy “Jomboy” O’Brien and “Talkin’” Jake Storiale first started as a baseball podcast. Over time, it would become it’s own media empire with dozens of shows and brands focusing mainly on sports and gaming on various social media platforms with longform programming on various YouTube channels. Jimmy is best known for his lip reading during breakdowns which has been mentioned on sports broadcasts and he was even given a cameo on an episode of The Simpsons.
In addition to Warehouse Games, this Michi is a big fan of We Got Ice, Morning Meeting on the More Jomboy channel, Things You Missed That You Never Planned To Watch and The Weekly Dumb.
The Jomboy Media Warehouse
The actual warehouse itself is located in Jersey City, NJ, just across the river from Jomboy HQ in Manhattan. It was once a carpet warehouse. The space has been retrofitted to be a full studio complete with lights and ceiling mounted cameras. The concept is very simple. Use the space that is available as well as the various intricacies of the structure to invent backyard style games, based mostly on various sports and then play those games for content using the creators and staff from the company, other creators and collaborators from other sports franchises, such as Major League Cricket. This is much more than the typical office softball or bowling team.
The games of The Warehouse
These are the main games that are played in The Warehouse. It is important to realize that with the start of every new season of a particular game, we will see changes to the rules based on player and fan input. The games are very competitive and do climax within their disciplines to a playoff and championship.
Blitzball. While Blitzball is a sport among itself, the Warehouse Games version has some major adaptions. Blitzball is can be played in teams of two to four. Where there are smaller teams, a “designated fielder” can be used who is (supposed to be) neutral and plays when either team is up. Blitzballs are pitched to a batter who has a strike zone behind them. Pitches are called like baseball, except that there are 5 balls allowed instead of 4. There is no baserunning. Base runner advancement and whether a batter is out is determined on how any ball hit travels in the warehouse including where on the wall the ball hits and whether the ball reaches the ground. There are even rules regarding the roof support beam called “the devastator”.
Ball in Play League. This is the Michi’s favorite game in the Warehouse. It is an adaption of cricket and baseball. The game is played in innings and overs like cricket. Unlike cricket, there are actually 4 innings, thus giving each team to rack up runs and then in the 4th innings, we will see a cricket style chase. Each innings has 4 overs and the traditional 6 balls per over. Each team is allowed 3 wickets (called outs) per innings. Fallen wickets are reset with of the two innings that a team plays on strike. A larger Blitzball style strike zone appears behind the batter. Balls that are bowled (pitched) and hit the zone are considered the equivalent of “dot balls” in cricket were balls that miss the zone and the batter does not make contact with the bat is considered a “wide” which gives the batting team a run and is not counted towards the over. Unlike Blitzball, BIP does involve cricket style running between the two creases. Offense players can receive a wicket if a batted ball is caught either on the fly or bounded off a side wall, if the ball is thrown to the strike zone or to a “stump” and a particular runner does not have a part of their body or bat grounded inside the crease, or if a ball is pitched or “fouled” into the “magic hole” in the strike zone.
Floorball. A sport court surface and side walls are brought in and we have a game that is played like indoor field hockey using plastic hockey sticks. Each team has a goal and a goalie to defend it. Floorball has been consistently a co-ed discipline where each team will have one female player.
Slapball. This game is played with a larger ball a goals that would be more along the lines of lacrosse. The strategy is to advance the ball through throwing or “slapping” it to the defending team’s goal to score a point. There are very specific zones where players can be to defend or attempt offensive movement or attacks.
Golfball. By far, the strangest, but most unique thing to come into the Warehouse. The game is a hybrid of baseball and golf and is played in innings. Each inning is divided into two parts. In the first part, the offense will hit a foam ball with a wood golf club. The object in this part is to hit the ball towards the wall and to have the ball bounce back on to the green. Like golf, there are various obstructions such as trees, a “water hazard” and a bunker. The defending team is placed on the far end of the warehouse where they try to prevent the ball from reaching the wall as well as try to catch the ball (with baseball gloves) as it bounces off the wall or on the fly. If a ball is caught, it is an out. After two outs or all balls are hit (there are 4 players and each will hit two balls in a batting order), the first part is over. In the second part, balls that successfully make it to the green (except those that land in the water hazard) can be putted into one of four “bases”, which are square recessed holes in the green. The foam ball is replaced by a traditional baseball and the offense player uses a putter. If the ball is successfully putted into one of the bases, a point is scored. There are restrictions on multiple balls being putted into the same base. Similar to Banana Ball, the team with the most points at the end of the inning wins the inning (ties are considered pushes with no inning awarded). The winner is the one that has the most awarded innings in a best of 3.
Multi-discipline competitions
The competition even goes further as many disciplines further climax into a year-long competition:
The Warehouse Cup is the main series of games which attracts outside collaborative talent and past presence on regional sports networks, such as the YES Network. Points are earned by each team based on their overall standings within each discipline (game type) and at the end of the year, the team with the most points is awarded the coveted Warehouse Cup.
Captains League is the ultimate inner-office rivalry within the company. Four teams are formed, each with its own captain. Before the start of each discipline the captains would hold a draft among the various pool players that are available. Like with Warehouse Cup, points are earned based on overall standings in each disciplines. At the end, the team with the lowest score will have their captain relegated to a pool player and a new captain for that team will be determined.
Other Warehouse content
Warehouse Challenges is its own YouTube channel chock full of other experiments being done in the Warehouse.
Jack and Zo from We Got Ice also produces their own content in the Warehouse where they do friendly Blitzball style competitions using unusual balls or bats.
Michi-chan Sports embargo policy
The Warehouse Games episodes are pre-recorded and then released on a schedule. Revenues are derived from views, embedded sponsorships and merch sales. During a certain competitive series, episodes are dropped every 2 to 3 days apart.
To respect the ripeness of these videos (protecting the original creator) and to assure that people actually watch the video and not come to Michi-chan Sports for spoilers, we will respect the ripeness of a video, which is normally within the first 24 to 48 hours after a video is released. With that, we will delay any article that describes the outcome and/or account of the game until the second calendar day after its release. For example, for an episode that dropped on Sunday, we will not write about it until Tuesday. In other words, we want you to watch the full video and give Jomboy Media the viewing hours they deserve, then come back for the Michi’s reaction.
We will embed a link of the subject video in our article to assure that Jomboy Media is given all of the viewing hours they are entitled to, even if their video is discovered organically through Michi-chan Sports. For Warehouse Games, to further prevent spoilage of YouTube views organically discovered through Michi-chan Sports, we will not publish an outcome in the headline, the byline or otherwise above the fold, and we will embed the original video at the top of the article to prevent accidental spoilage by scroll down. We will also warn at the top of the article that it does contain spoilers.
Michi-chan Sports reporting on Warehouse Games including the use of elements of the presentation constitutes journalistic illustrative fair use, pursuant to US copyright laws. The Michichan.com substack is not monetized and we do not currently offer paid subscriptions. The Michi considers Warehouse Games to be a “tier 3” sport (one with niche interest) and feels that it deserves representation.